Number, Operation, and Quantitative Reasoning
Number sense, place value, fractions, and more...
Clue Cards Numbers: Individually or in pairs, students read clues in order to determine a mystery two-digit number.
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Clue Cards Numbers2: Individually or in pairs, students read clues in order to determine a mystery three-digit number.
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Numbers and Place Value
Fresh Out Expanded Numbers: Small groups of students try to be the first one to find matching sets of six-digit numbers in numeric and expanded form. You can also use these cards as traditional matching cards, or to play a memory game.
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Fresh Out Expanded Numbers 100's Place: Small groups of students try to be the first one to find matching sets of three-digit numbers in numeric and expanded form. You can also use these cards as traditional matching cards, or to play a memory game.
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Fresh Out Standard Numbers: Small groups of students try to be the first one to find matching sets of six-digit numbers in numeric and standard form. You can also use these cards as traditional matching cards, or to play a memory game.
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Giggles the Clown Expanded Numbers: Small groups of students match six-digit numbers in standard and expanded form while trying to avoid Giggles the Clown. Also, the Giggles card can be removed to use these cards as matching cards, or to play a traditional memory game.
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Giggles the Clown Numbers: Small groups of students count dots and match their quantities with their corresponding numbers while trying to avoid Giggles the Clown. Also, the Giggles card can be removed to use these cards as matching cards, or to play a traditional memory game.
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Giggles the Clown Written Numbers: Small groups of students match six-digit numbers in standard and written form while trying to avoid Giggles the Clown. Also, the Giggles card can be removed to use these cards as matching cards, or to play a traditional memory game
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Graphic Organizer: This graphic organizer shows the Ones Hut and the Thousands House. Use number tiles or number cards to build numbers on the graphic organizer.
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I Have Who Has Place Value, Two-Digits: Large groups of students listen to each other say numbers in place values and respond in turn by saying the number, while trying to put the cards in order. Time your group to see how fast they can do it. Then do it again to see if the time improved. After you play the game, put these cards in a center for individuals or small groups to sequence on their own by stacking them on top of each other.
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I Have Who Has Place Value, Three-Digits: Large groups of students listen to each other say numbers in place values and respond in turn by saying the number, while trying to put the cards in order. Time your group to see how fast they can do it. Then do it again to see if the time improved. After you play the game, put these cards in a center for individuals or small groups to sequence on their own by stacking them on top of each other.
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I Have Who Has Six-Digit Numbers: Large groups of students listen to each other say six-digit numbers in expanded form and respond in turn with standard form, while trying to put the cards in order. Time your group to see how fast they can do it. Then do it again to see if the time improved. After you play the game, put these cards in a center for individuals or small groups to sequence on their own by stacking them on top of each other.
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I Know! Bingo! Reading Numbers: Small groups of students read numbers written in words or in expanded form and cover corresponding numbers in standard form on a board. The first player to cover 4 in a row wins.
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I Know! Bingo! Reading Numbers Ones and Tens Place: Small groups of students read two-digit numbers written in words and cover corresponding numbers in standard form on a board. The first player to cover 4 in a row wins.
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I Know! Bingo! Reading Numbers Ones, Tens, and Hundreds Place: Small groups of students read three-digit numbers written in words and cover corresponding numbers in standard form on a board. The first player to cover 4 in a row wins.
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Slap It Even and Odd: Pairs of students think fast to determine if numbers are even or odd. When cards match, the first player to slap them gets the cards. The player who gets all the cards first wins the game.
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Basic Computations
Amazing Math Addition: Small groups of students work their way through a file-folder maze by solving basic addition facts.
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Amazing Math Multiplication: Small groups of students work their way through a file-folder maze by solving basic multiplication facts.
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Amazing Math Subtraction: Small groups of students work their way through a file-folder maze by solving basic subtraction facts.
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Amazing Numbers Billions: Small groups of students work their way through a file-folder maze by identifying 10-digit numbers.
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Amazing Numbers Millions: Small groups of students work their way through a file-folder maze by identifying 7-digit numbers.
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Giggles the Clown Adding with Pictures: Small groups of students match equations with answers while trying to avoid Giggles the Clown. Also, the Giggles card can be removed to use these cards as matching cards, or to play a traditional memory game.
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I Have Who Has Addition: Large groups of students listen to each other say equations and respond in turn with the answers, while trying to put the cards in order. Time your group to see how fast they can do it. Then do it again to see if the time improved. After you play the game, put these cards in a center for individuals or small groups to sequence on their own by stacking them on top of each other.
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I Have Who Has Division: Large groups of students listen to each other say equations and respond in turn with the answers, while trying to put the cards in order. Time your group to see how fast they can do it. Then do it again to see if the time improved. After you play the game, put these cards in a center for individuals or small groups to sequence on their own by stacking them on top of each other.
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I Have Who Has Multiplication: Large groups of students listen to each other say equations and respond in turn with the answers, while trying to put the cards in order. Time your group to see how fast they can do it. Then do it again to see if the time improved. After you play the game, put these cards in a center for individuals or small groups to sequence on their own by stacking them on top of each other.
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Matchin' Action - Fact Families: In this fast-paced game, students take turns playing cards from their hands by matching either the color of the card shown or the fact family of the card shown. This Uno-Style game is a student favorite. There is a version for practicing addition and subtraction fact families, and a different version for practicing multiplication and division fact families.
*This game must be printed in color. Some printers do not print in the center of the page, even though the file is designed with the cards in the center. Check to be sure your pages line up when you print 2 pages front to back before printing the whole document. You might need to just print one side if your printer gives you trouble printing double sided.
*This game must be printed in color. Some printers do not print in the center of the page, even though the file is designed with the cards in the center. Check to be sure your pages line up when you print 2 pages front to back before printing the whole document. You might need to just print one side if your printer gives you trouble printing double sided.
Money
Dominoes Money: Small groups of students practice identifying the value of coins and $1.00 by matching values and trying to play all of their dominoes.
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Giggles the Clown Collection of Coins: Small groups of students match numeric values with collections of coins while trying to avoid Giggles the Clown. Also, the Giggles card can be removed to use these cards as matching cards, or to play a traditional memory game.
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I Have Who Has Coins: Large groups of students listen to each other say coin amounts and respond in turn with their matching totals, while trying to put the cards in order. Time your group to see how fast they can do it. Then do it again to see if the time improved. After you play the game, put these cards in a center for individuals or small groups to sequence on their own by stacking them on top of each other.
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I Have Who Has Money: Large groups of students listen to each other say amounts of money and respond in turn with matching totals, while trying to put the cards in order. Time your group to see how fast they can do it. Then do it again to see if the time improved. After you play the game, put these cards in a center for individuals or small groups to sequence on their own by stacking them on top of each other.
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I Know! Bingo! Money: Small groups of students match amounts of money written in numbers and pictures of collections of coins on a board. The first player to cover 4 in a row wins.
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Fractions
Collect 4 Complex Fractions: Small groups of students collect 4 cards that all illustrate or represent the same value of fraction, but in different ways.
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Dominoes Fractions: Small groups of students match fractions and try to play all of their dominoes.
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Giggles the Clown Fractions: Small groups of students match pictures of fractions with written fractions while trying to avoid Giggles the Clown. Also, the Giggles card can be removed to use these cards as matching cards, or to play a traditional memory game.
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Slap It Equivalent Fractions: Pairs of students think fast to determine if fractions are equivalent or not equivalent. When cards match, the first player to slap them gets the cards. The player who gets all the cards first wins the game.
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Tow the Line Fractions: Large groups of students in two teams try to "tow" their line by repeatedly being the first person to identify fractions.
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